Watch this space, perhaps through a sight-jack mechanic or something. Slitterhead has yet to be given a release date or confirmed platforms. We will also please look forward to the second part of the Slitterhead Q&A video, due next week. During The Game Awards 2021, Silent Hill and Siren creator Keiichi Toyama announced Slitterhead, the first project from his new company, Bokeh Game Studios. It’s also present in the game, so please look forward to it.” By Mark Delaney on Decemat 6:13PM PST 7 Comments Live at The Game Awards, Slitterhead has been revealed as the newest game from Keiichir Toyama, the creator of Silent Hill. I believe that I naturally tend to go towards that direction. Will you support Eurogamer We want to make Eurogamer better, and that means. A lot of the PS1’s biggest names, like Tomb Raider and Crash Bandicoot, are absent and there isn’t even a single. Nevertheless, I believe this is an aspect that I am comfortable with. Bokeh Game Studio is yet to reveal a release window or platforms for Slitterhead but hopefully well hear more soon. Unfortunately, Sony’s line-up of PS1 and PS2 games isn’t great at launch. “There were also multiple playable characters who brought their perspective to the story, so I feel there are multiple layers to this question. “Forbidden Siren had the sight-jack mechanic, a literal way to go through another point of view,” Toyama elaborated. This game goes back to the creators roots after leaving the Silent. Forbidden Siren is cited as an example (another game members of the team worked on), with multiple perspectives available via its ‘sight-jack’ mechanic. First look at Bokeh Game Studios new game, Slitterhead from the creator of Silent Hill. Like the team's previous work on Gravity Rush and Silent Hill, Slitterhead will be a third-person action experience, according to Okura, although you won't necessarily see events from a single character's viewpoint. I wanted a game that could be enjoyed for its action, yet whose concept doesn’t solely revolve around killing enemies.” “From there, I wanted to widen the player base who could access the game, including players who don’t usually play horror games. “(Slitterhead) spans multiple genres where horror is expressed,” Toyama explains. Slitterhead won't “fully enter the horror genre," says Toyama, as per a transcription by Gematsu (via VideoGamer). The first in a two-part series, the video sees Bokeh CEO Keiichiro Toyama, Game Director Junya Okura, and Producer Kazunobu Sato chatting about its bizarre project, which will apparently walk a line between action and horror. We stayed up late to cover the PC gaming news at the marketing extravaganza: hit our The Game Awards tag for everything, or skip to Every trailer at The Game Awards 2021.Slitterhead, the bonkers-looking horror title and first project from Bokeh Game Studio (a team comprising former Silent Hill devs), will feature a narrative that will apparently unfold from multiple perspectives, according to a new Q&A video released by the developer. Last we saw was that ghost-punching Ghostwire gameplay trailer at notE3 2020. You know, it's a shame that wasn't at The Game Awards tonight too. It's made by Tango Gameworks, the Bethesda studio who made The Evil Within under Resident Evil 4 director Shinji Mikami. This did remind me that Japanese action-horror game Ghostwire: Tokyo is due to launch in 2022 (or was, last we heard). Their website doesn't have any more info, though their YouTube channel does have chats with some of the team. No word yet on when Slitterhead will launch, nor on which platforms. Speaking with Edge magazine for the latest issue, director Keiichi Toyama. And as you can tell from that trailer, heck yeah iconic Silent Hill composer Akira Yamoka is involved. Slitterhead has received a few more blood-curdling story details along with a ray of hope for fans of the Siren franchise. He's joined by folks including Siren concept artist Miki Takahashi and Siren character designer Kazunobu Sato. A mystery for now.īokeh Game Studio are led by Keiichiro Toyama, who was director of the first Silent Hill and directed the early Siren games too. What with all the dramatic jumps and bloodknifemurder. Now that's horror, baby.Īs for what it actually is, well, you'd assume more action-y than straight survival horror. I really, really like how that final shot isn't about horrors emerging from a normal-looking person, it's something terrible slithering away to hide inside a normal-looking person.
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